AI Insights · Timothy · April 2024
Top 5 Idle RPG Apps in the US: Q1 2024 Performance
In Q1 2024, the top 5 Idle RPG apps in the US saw varying trends in downloads, revenue, and active users, with significant performance insights available from Sensor Tower.
Throughout Q1 2024, the top 5 Idle RPG applications in the United States demonstrated diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each app fared:
Nobody's Adventure Chop-Chop from G-CONG NETWORK had a notable start with weekly revenue rising from approximately $306K to a peak of around $542K by the end of January. However, revenue gradually decreased to about $223K by the end of March. Weekly downloads also saw a high in mid-January at 189K but declined sharply to about 8.4K by the quarter’s end. Active users followed a more stable trend, peaking at 397K in late January and maintaining around 288K by the end of March.
Legend of Mushroom by Joy Net Games, which launched in early March, saw impressive revenue growth, starting at $513K and reaching approximately $1.46M by the end of the month. Downloads started strong at 307K but tapered off to about 87K. Active users also saw a decline from 286K at launch to around 181K by the end of March.
Overmortal-Idle RPG from LTGAMES GLOBAL experienced moderate fluctuations in weekly revenue, peaking at around $337K in mid-February and ending the quarter at approximately $203K. Weekly downloads showed a downward trend, starting at 23K in early January and dropping to about 5.1K by the end of March. Active users remained relatively stable, fluctuating around the 40K mark throughout the quarter.
Super Snail by Qcplay Limited had a consistent revenue stream, starting at $284K and ending Q1 at approximately $294K. Downloads remained low, fluctuating between 1K and 4K weekly. Active users maintained a steady presence, ranging from 62K to 74K throughout the quarter.
Idle Heroes - Idle Games from DHGames Limited showed varied revenue trends, with a peak at approximately $356K in mid-February and ending the quarter at around $214K. Downloads remained relatively consistent, averaging around 3K weekly. Active users hovered around the 36K to 40K mark throughout Q1.
The data presented here is sourced from Sensor Tower. For more detailed insights and analytics, visit Sensor Tower's platform.